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New in UXPin: 517 New Icons for iOS 7 & iOS 8

This week we added 517 icons from RetinaIcon’s full set of icons (you can visit their website to buy the icons for use in other programs). These are available for commercial use in UXPin, and would otherwise cost up to $99. The full set of 1350 icons will be released gradually in UXPin, but feel free to check out the first batch. 

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How to Turn Photoshop Mockups into Animated Interactive Prototypes

So you’re looking for a way to turn static a Photoshop mockup into an interactive prototype. But you want to do it quickly, without code, while preserving all of your layers. Beyond that, you need to gather feedback from your stakeholders. This tutorial shows you how to do all that.

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User Testing & Design: 6 Quantitative Insights Into Yelp

User Testing & Design: Quantitative Analysis of Yelp's Website

Our last post talked about our qualitative analysis of the user tests on Yelp’s website. We found 7 key insights, such as learning that the Events tab wasn’t very helpful and that the filters could use improvement.

In this post, we’ll take a closer look at quantitative analysis on the Yelp site by discussing the insights from card sorting and click testing. To test the Yelp site, we ran a closed card sort and first click test.

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User Testing & Design: 7 Qualitative Insights Into Yelp’s Website

User Testing & Design: Qualitative Analysis of Yelp's Website

The first part of our analysis involved examining the qualitative data collected through the screen-recorded user tests we mentioned in our previous post.

As you might recall, we ran a series of tests on 5 users (as recommended by Jakob Nielsen). When choosing users, we were looking for semi-frequent Yelp users. Our 5 users included 3 users who had Yelp accounts and 2 who did not (since some of our tasks required accounts). Both groups of users were assigned common tasks like finding a restaurant and less-common tasks like finding an event. By choosing all kinds of tasks, we hoped to cover the spectrum of general use cases. 

In this piece, we’ll uncover the insights and explain how they might influence our redesign of Yelp’s website. 

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How to Turn Sketch Mockups into Animated Interactive Prototypes

Turning Sketch files into animated interactive prototypes

You’re deep in Sketch working on your design and now want to take it to the interactive stage. But you want to do it quickly, without code, while preserving all of your layers. Your team also needs to be able to comment directly on the prototype. Sounds tough, right? It’s actually quite easy. 

We’ll show you how simple it can be to turn your Sketch files into a fully interactive prototype with a simple drag & drop. Within UXPin, your team can also comment directly on the design. 

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New Preview in UXPin: Beautiful design & better collaboration

New Preview in UXPin

UXPin now comes with a completely revamped preview.  Instead of forced reloading of pages, the Preview now provides a smoother experience. The cleaner interface allows for a more beautiful way to present and collaborate on design.

The redesigned Preview feature is available to all UXPin users. The new Preview combined with our Live Share feature lets your design speak for itself in the most beautiful way possible. Let’s see how it looks and works.

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New Live Presentation tool in UXPin

Live Preview Feature in UXPin

Combining design preview, cursor tracking, and voice calling, Live Presentation lets you give stakeholders the perfect design presentation.  

In this post, we’ll give you a quick summary and tutorial so you can see how easy it is. 

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UXPin now integrates with Photoshop and Sketch

UXPin Photoshop & Sketch Integration

We’re excited to announce that UXPin can now adapt even better to your existing workflow. Starting today, you can import your files directly from Photoshop and Sketch into UXPin. All layers and elements are preserved.  

We’ll give you a quick summary and tutorial so you can see how easy it is. 

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The Guide to UX Design Process & Documentation (Part 2)

Guide to UX Design Process & Documentation

In this article, we explain the general product design process and relevant documents you might produce at the first three of seven stages. It is meant to be a flexible framework as opposed to a strict recipe. These ideas are covered in greater detail across 150+ pages in the Guide to UX Design Process & Documentation e-book.

The following is an overview of product design and development documentation, constituent elements, and the respective phases to which they belong. The development process and resulting documents can vary widely between companies, as many follow their own unique design principles/methodologies. In general, many of the deliverables below are common within most organizations in some form—including UXPin.

In Part 1, we covered the first three steps of the UX Design process. We’ll give a quick overview, then dive into steps 4-7. 

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Testing & Redesigning Yelp: User Research (from upcoming e-book)

Test & Redesigning Yelp: User Research

In our second sneak peek, we summarized the process of breaking down Yelp’s business model and deciding the right types of user tests.

Now, let’s take a look at the actual user research. To get qualitative feedback on the Yelp site, we chose remote unmoderated testing since it allows for simultaneous testing. For quantitative data on the Yelp site, we chose closed card sorting and click testing to show us how users prioritize content. We also gathered quantitative data on the Yelp support site by conducting a tree test and open card sort to show gaps in the information architecture. 

The entire process of user testing and redesign along with screenshots of the new Yelp site will all be included in our upcoming e-book. Below, you can get an overview of the user research process. 

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