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Category Archives: User Experience

How to Use Prototypes to Get the Right Feedback

Screen Shot 2015-03-03 at 9.36.05 PM

One of my favorite things about interaction design is that it’s the perfect partnership between science and art, data and intuition. We imagine our everyday technologies not as they are but as they could be, beautiful but also useful, with nuanced interactions and user-friendly interfaces.

But we have to be careful with what we show, when, and how, to make sure that everyone gets what they need.

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Get a free high-fidelity iPad UI Kit

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Our newest iPad UI Kit includes over 50+ high-resolution elements. Read on to get a sneak peek! 

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How to Use the Best UI Design Patterns

Free UI Design Pattern Library

For many, UI design patterns can be difficult to implement correctly since the concept is so simple: collections of patterns that are aesthetically pleasing and functional. But if you treat them as just patterns, your sites can start to feel cookie cutter. 

We’ll explain the different classifications of UI patterns and describe how to choose the right ones based on your needs. Read on to learn more. 

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How Validated Learning Makes You a Smarter UX Designer

Validated UX Learning

Validated learning is a helpful way to think about the UX design process conceptually, with insight into different techniques and methods you can use during each step of the way.

Read on to learn how this lean framework can make you a better UX designer. 

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New e-book: Interaction Design Best Practices (Time & Behavior)

Interaction Design Best Practices: Time & Behavior

In our latest free e-book, we explain how to master the intangible elements of interaction design. Read on to get a sneak peek inside the book! 

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What’s new in UXPin: January 2015

UXPin Changelog

January was an exciting month for us as we improved our Smart Elements, released an iOS8 wireframing kit, and added more design collaboration functions. 

Take a peek at the updates! 

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Free e-book: Interaction Design Best Practices

Interaction Design Best Practices

Interaction design is one of the toughest fields of design. It requires a mastery of UX design, UI design, visual design, and a sixth sense for human psychology. 

In our latest free e-book, we boil down interaction design theory into practical advice. Read on to learn what we’ve included.  

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How To Mix Dogfood Into Product Development

Dogfooding Product Development

As you build the product, it’s important to test internally and externally to get out of the development bubble. Dogfooding is a quick internal sanity check that ensures the product team stays empathetic to users. On the other hand, beta testing can be more in-depth since it is the last comprehensive user review of your product before you hand it off to be shipped. In this piece, we’ll discuss helpful processes and documents to use for both types of testing.

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New free e-book: Ultimate Guide to Prototyping

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We’re very excited to release this free e-book. We’ve included best practices from top companies, expert commentary, and advice based on our own experience. 

Check it out! 

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New free e-book: Guide to Mockups

Guide to Mockups

Our Guide to Mockups is fresh off the press with 72 pages of UI design knowledge. 

Since we’ve seen some incorrect definitions and uses of mockups, we decided to write this e-book to provide clarity and practical advice. 

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