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New in UXPin: UX Patterns Library

Look no further than our new UX Patterns Library for popular UI patterns to use directly within UXPin.

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New in UXPin: Image Crop

Hate when you realize an image needs tweaking after it’s in UXPin? Worry no longer.

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New in UXPin: Flat UI Kit

New UI elements at your service – we’ve updated the Flat UI library with a set called “Flat UI Kit”.

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UXPin and Movade Presents: “Mobile Book of Trends” Free E-book

We partnered up with one of the best mobile design teams in Poland to prepare this special treat for you – mobile trends for 2014 explained and illustrated.

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It’s official – UXPin raises $1.6M from Freestyle, a16z and others

We’re happy to announce that our another dream came true – we recently finilized the investment process closed with a total of $1.6M from Freestyle, a16z and others.

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The User Experience Three. Handpicked 2/6/2014

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1. Move Over Product Design, UX Is The Future

(…) the process of designing a truly innovative experience cannot simply rest on the process excellence of classic customer experience-improvement efforts or the creative brilliance of the marketing team.

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The Increasing Value of Design

If you were asked whose salary is bigger in Silicon Valley, designer or engineer, you’d probably point at the coder. Historically, Silicon Valley has valued developers above all the other employees. But there is a massive shift occurring.

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The User Experience Three. Handpicked 2/3/2014

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1. Debunking the UX myth. Over again.

Looking at the role of user exprience designers from business development perspective.

Now, in the time-starved 1990s, parents neither make the birthday cake nor even throw the party. Instead, they spend $100 or more to “outsource” the entire event to […] some other business that stages a memorable event for the kids — and often throws in the cake for free. Welcome to the emerging experience economy.

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New in UXPin: Image Editor

You can’t miss out on this update. We’ve just launched an extensive image editor that you can use inside the App for low to hi-fi prototyping

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The User Experience Three. Handpicked 1/23/2014

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1. Was Milton Glaser right about computers destroying design?

There is no denying that the current state of personal technology has brought design tools into the hands of the public. From pre-school drawing games and puzzles to the functions adults use to make birthday announcements and garage sale flyers, everyone has seen that design is easy and we are overpaid jerks.

The Cult of the Amateur, revisited.

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